![]() The game is about how things react to each other and with the environment, with a steady learning curve that might seem too steep oftentimes. ![]() Predominantly a puzzle-solver, TTP remains true to its nature by infusing more complexity into each puzzle in succession. The score is so impeccable that we just had to mention the name of the composer. The immense level design and the desolation of the playable character complement the audio and vice-versa. Composed by Damjan Mravunac, the sound in this game adds soul to the atmosphere, and no matter how long you ponder over the story and puzzles of the game, the score will provide you pleasant company and soothe your mind. Like everything else in the game, the score too is perfection itself. The essence of the game, in this case and as it should be in any other game, does not lie in the graphics alone, and even when the skies and the oceans do not feel real, the game doesn’t lose that touch of reality. The visuals can be made as crisp or as pixelated, in accordance with your system specs, but regardless, the atmosphere intended by the creators remains intact. Every level is vast, with the horizon in the background giving you the feeling of how alone you are. The setting of the game complements the story and creates the perfect immersive atmosphere. The game deals with the themes of reality, faith and decisions and is undoubtedly the most thought-provoking game we have played in a very long time. ![]() TTP does much, much more than satisfy you every time you solve a puzzle but it also leaves you with questions that you might not asked yourself in real life. They question our reality, life and beliefs, which will all seem as complex as the puzzles themselves. The game is filled with hours of just reading logs and other library content, which act as the primary source of building the narrative, and which add sophistication to the game. The path you choose to take and the answers you give lead to one of various endings the game is destined to deliver, each promising to fulfil you-as it is the ending you yourself unconsciously created. Besides the complex puzzles, the game is layered with an excellent narrative backed by logs and certain pieces of history lessons and as you slowly connect the dots, you find the truth, or more specifically, your truth. In TTP, we play as an android with no specific purpose programmed in to us thus we are free to discover and learn the truth ourselves, by solving each puzzle, which steadily builds into a progression. While TTP is predominantly a puzzle-solving game, it is the story that the game is built upon that elevates it to the next level, above all the other releases of 2014 and yes, we mean every other major title that gave us about a dozen hours of satisfactory gameplay that we will vaguely remember in the coming years. The game becomes more complicated when you find a computer after unlocking the first door and just as you lay your hands on the keyboard, you discover that your hands are not made of flesh and bone and that you are, in fact, an android, powered by artificial intelligence. This statement is later contradicted by another source, which we may refer to as ‘the deceiver’, and it encourages us to get to the tower and uncover the truth that is hidden from us sound familiar? The voice later tells you that the world you are in has been created solely for you and you may do whatever you please but that you are not to find your way to the tower, as it is not made for you and nor will that do you any good. A divine voice, which claims to belong to ‘Elohim’, is heard the word means ‘God’ in ancient Hebrew, and the voice assures you that you are his creation and encourages you to seek him by solving the puzzles, to find tetris-like pieces, which are referred to as sigils these pieces unlock other doors to the realm you are in. The game begins without any cutscene or a backdrop story to lead us in, and in doing so leaves us with questions from the moment the game begins. ![]() However, it is not the complexity of the puzzles or the narrative alone that makes TTP a remarkable experience. TTP is perhaps the most rewarding game we have played since Braid in 2010, and it fills you with an incredible sense of accomplishment every time you solve a puzzle piece, which only get more complex every time. The game, developed by Croteam (who are credited with the development of the Serious Sam series), is a totally different first-person puzzle adventure that puts on display the tremendous amount of creativity in the team. Its portal-ish type of gameplay really piqued our interest, and we came away charmed and thoroughly seduced by it. While still waiting for new games to grace the start of this new year, we went back a few weeks and checked out The Talos Principle (TTP), a late-2014 release.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |