Effect is applied per tick so song speed value acts as a multiplier. Slides note volume up/down at speed x/y depending on which parameter is specified. Tips: Resampling a loop to exactly (0x10000=) 65536 bytes gives you the highest possible level of control over the sample. This means that the furthest point 9xx can reach is (0xFF*256 =) 65280 bytes into the sample. The offsets are spread 256 samples apart so 908 skips the first (0x8*256=) 2048 bytes of the sample and plays it on from there. The sample that the note triggers is played from offset xx. Panning envelopes operate relative to the set position. On Amiga, the 4 MOD channels are hard panned left, right, right and left by hardware, no use panning manually there. Sets the note stereo panning from far left 00 to far right FF overriding sample panning setting. The volume is not reset when the command is discontinued. After the initial xy pair, parameters can be set individually. Performs vibrato with parameters initialized with 4xy or Sx+Vx while sliding volume similarly to Axy volume slide.ĭoesn't have effect memory for volume slide speeds, 600 works identically to 400. Performs portamento to note with parameters initialized with 3xx or Mx while sliding volume similarly to Axy volume slide.ĭoesn't have effect memory for volume slide speeds, 500 works identically to 300. The pitch is reset when the command is discontinued. Vibrato alters note pitch up and down in the maximum range of a full tone. However, 310 on the following row continues the portamento and being much faster, achieves the target E-4 pitch. In the example, C-4 is bent towards E-4 at portamento speed 04 which isn't fast enough to reach the E-4 pitch during the two rows at the default song speed (6/125). This portamento command bends the already playing note pitch towards another one, entered with the 3xx command. Works similarly to 1xx portamento up, only bending note pitch down instead of up. The slide speed also depends on the sample frequency. Portamento is used to slide the note pitch up or down. When both effect parameters are used, it is wise to use a song speed value divisible by 3 in order that the arpeggio sequence can loop smoothly. Using arpeggio at such speeds may cause unpredictable results across different players. In Fasttracker II, arpeggio logic fails when song speed is 16 (0x10) or higher. Just start with the parameter digits and the effect digit will be filled in.ĭoesn't have effect memory and cannot be used without parameters. In MilkyTracker you don't have to and indeed you CAN'T enter the effect digit 0. If speed is higher than 3 (meaning there are more than 3 ticks per row), the sequence is looped.īase note is played for tick 0, then the semitone offset x for tick 1, then semitone offset y for tick 2.īase note is played for tick 0, then the semitone offset y for tick 1, then semitone offset x for tick 2. Each pitch is played for the duration of 1 tick. Ux Fine volume slide up (displayed as ▲x)Īrpeggio quickly alters the note pitch between the base note (C-4) and the semitone offsets x (3 = D#4) and y (7 = G-4).Rx Panning slide right (displayed as ▶x).Lx Panning slide left (displayed as ◀x).Dx Fine volume slide down (displayed as ▼x).5xy Portamento to note with volume slide.
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